2019 Virtual Reality Games Lecture

김도현l승인2019.03.31l수정2019.04.01 21:41l368호 1면

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▲ The Presenter is showing how VR games are used in everyday life.

 

On March 29th, there was a special lecture by a contents maker, held in the College of Engineering - Building 3 at 11 a.m. This lecture was mainly about the process of developing the VR(Virtual Reality) games. The presenter, Sang Hyun-tae, is currently working for a company called TIM Entertainment. He is specializing in VR and developing technology related to it.

Throughout the lecture, he introduced the meaning of VR, how it changed over the past few years, and when it is used. He also asked several questions to the students to make sure they understood the hard process of developing VR games. He gave several tips can be used designing a game that uses VR, including the importance of simplicity, design, and deciding when to give up when you think it will not work, to the students.

 

▲ The students asked a question and are listening to the answer from the speaker.

 

He ended by suggesting some books, where students can get more information about the presentation. After the lecture, many students showed passion, by asking lots of questions to the presenter. Thanks to this special lecture, many students could understand more deeply about the VR system.


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